虽然从图像中回归3D人类的方法迅速发展,但估计的身体形状通常不会捕获真正的人形状。这是有问题的,因为对于许多应用,准确的身体形状与姿势一样重要。身体形状准确性差姿势准确性的关键原因是缺乏数据。尽管人类可以标记2D关节,并且这些约束3D姿势,但“标记” 3D身体形状并不容易。由于配对的数据与图像和3D身体形状很少见,因此我们利用了两个信息来源:(1)我们收集了各种“时尚”模型的互联网图像,以及一系列的人体测量值; (2)我们为3D身体网眼和模型图像收集语言形状属性。综上所述,这些数据集提供了足够的约束来推断密集的3D形状。我们利用几种新型方法来利用人体测量和语言形状属性来训练称为Shapy的神经网络,从而从RGB图像中回归了3D人类的姿势和形状。我们在公共基准测试上评估shapy,但请注意,它们要么缺乏明显的身体形状变化,地面真实形状或衣服变化。因此,我们收集了一个新的数据集,用于评估3D人类形状估计,称为HBW,其中包含“野生人体”的照片,我们为其具有地面3D身体扫描。在这个新的基准测试中,Shapy在3D身体估计的任务上的最先进方法极大地胜过。这是第一次演示,即可以从易于观察的人体测量和语言形状属性中训练来自图像的3D体形回归。我们的模型和数据可在以下网址获得:shapy.is.tue.mpg.de
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In recent years, reinforcement learning (RL) has become increasingly successful in its application to science and the process of scientific discovery in general. However, while RL algorithms learn to solve increasingly complex problems, interpreting the solutions they provide becomes ever more challenging. In this work, we gain insights into an RL agent's learned behavior through a post-hoc analysis based on sequence mining and clustering. Specifically, frequent and compact subroutines, used by the agent to solve a given task, are distilled as gadgets and then grouped by various metrics. This process of gadget discovery develops in three stages: First, we use an RL agent to generate data, then, we employ a mining algorithm to extract gadgets and finally, the obtained gadgets are grouped by a density-based clustering algorithm. We demonstrate our method by applying it to two quantum-inspired RL environments. First, we consider simulated quantum optics experiments for the design of high-dimensional multipartite entangled states where the algorithm finds gadgets that correspond to modern interferometer setups. Second, we consider a circuit-based quantum computing environment where the algorithm discovers various gadgets for quantum information processing, such as quantum teleportation. This approach for analyzing the policy of a learned agent is agent and environment agnostic and can yield interesting insights into any agent's policy.
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Generating realistic 3D worlds occupied by moving humans has many applications in games, architecture, and synthetic data creation. But generating such scenes is expensive and labor intensive. Recent work generates human poses and motions given a 3D scene. Here, we take the opposite approach and generate 3D indoor scenes given 3D human motion. Such motions can come from archival motion capture or from IMU sensors worn on the body, effectively turning human movement in a "scanner" of the 3D world. Intuitively, human movement indicates the free-space in a room and human contact indicates surfaces or objects that support activities such as sitting, lying or touching. We propose MIME (Mining Interaction and Movement to infer 3D Environments), which is a generative model of indoor scenes that produces furniture layouts that are consistent with the human movement. MIME uses an auto-regressive transformer architecture that takes the already generated objects in the scene as well as the human motion as input, and outputs the next plausible object. To train MIME, we build a dataset by populating the 3D FRONT scene dataset with 3D humans. Our experiments show that MIME produces more diverse and plausible 3D scenes than a recent generative scene method that does not know about human movement. Code and data will be available for research at https://mime.is.tue.mpg.de.
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Multi-lingual language models (LM), such as mBERT, XLM-R, mT5, mBART, have been remarkably successful in enabling natural language tasks in low-resource languages through cross-lingual transfer from high-resource ones. In this work, we try to better understand how such models, specifically mT5, transfer *any* linguistic and semantic knowledge across languages, even though no explicit cross-lingual signals are provided during pre-training. Rather, only unannotated texts from each language are presented to the model separately and independently of one another, and the model appears to implicitly learn cross-lingual connections. This raises several questions that motivate our study, such as: Are the cross-lingual connections between every language pair equally strong? What properties of source and target language impact the strength of cross-lingual transfer? Can we quantify the impact of those properties on the cross-lingual transfer? In our investigation, we analyze a pre-trained mT5 to discover the attributes of cross-lingual connections learned by the model. Through a statistical interpretation framework over 90 language pairs across three tasks, we show that transfer performance can be modeled by a few linguistic and data-derived features. These observations enable us to interpret cross-lingual understanding of the mT5 model. Through these observations, one can favorably choose the best source language for a task, and can anticipate its training data demands. A key finding of this work is that similarity of syntax, morphology and phonology are good predictors of cross-lingual transfer, significantly more than just the lexical similarity of languages. For a given language, we are able to predict zero-shot performance, that increases on a logarithmic scale with the number of few-shot target language data points.
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Multiple instance learning exhibits a powerful approach for whole slide image-based diagnosis in the absence of pixel- or patch-level annotations. In spite of the huge size of hole slide images, the number of individual slides is often rather small, leading to a small number of labeled samples. To improve training, we propose and investigate different data augmentation strategies for multiple instance learning based on the idea of linear interpolations of feature vectors (known as MixUp). Based on state-of-the-art multiple instance learning architectures and two thyroid cancer data sets, an exhaustive study is conducted considering a range of common data augmentation strategies. Whereas a strategy based on to the original MixUp approach showed decreases in accuracy, the use of a novel intra-slide interpolation method led to consistent increases in accuracy.
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This paper focuses on the uncertainty estimation of white matter lesions (WML) segmentation in magnetic resonance imaging (MRI). On one side, voxel-scale segmentation errors cause the erroneous delineation of the lesions; on the other side, lesion-scale detection errors lead to wrong lesion counts. Both of these factors are clinically relevant for the assessment of multiple sclerosis patients. This work aims to compare the ability of different voxel- and lesion- scale uncertainty measures to capture errors related to segmentation and lesion detection respectively. Our main contributions are (i) proposing new measures of lesion-scale uncertainty that do not utilise voxel-scale uncertainties; (ii) extending an error retention curves analysis framework for evaluation of lesion-scale uncertainty measures. Our results obtained on the multi-center testing set of 58 patients demonstrate that the proposed lesion-scale measures achieves the best performance among the analysed measures. All code implementations are provided at https://github.com/NataliiaMolch/MS_WML_uncs
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The goal of algorithmic recourse is to reverse unfavorable decisions (e.g., from loan denial to approval) under automated decision making by suggesting actionable feature changes (e.g., reduce the number of credit cards). To generate low-cost recourse the majority of methods work under the assumption that the features are independently manipulable (IMF). To address the feature dependency issue the recourse problem is usually studied through the causal recourse paradigm. However, it is well known that strong assumptions, as encoded in causal models and structural equations, hinder the applicability of these methods in complex domains where causal dependency structures are ambiguous. In this work, we develop \texttt{DEAR} (DisEntangling Algorithmic Recourse), a novel and practical recourse framework that bridges the gap between the IMF and the strong causal assumptions. \texttt{DEAR} generates recourses by disentangling the latent representation of co-varying features from a subset of promising recourse features to capture the main practical recourse desiderata. Our experiments on real-world data corroborate our theoretically motivated recourse model and highlight our framework's ability to provide reliable, low-cost recourse in the presence of feature dependencies.
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卵巢癌是最致命的妇科恶性肿瘤。该疾病在早期阶段最常是无症状的,其诊断依赖于经阴道超声图像的专家评估。超声是表征附加质量的一线成像方式,它需要大量的专业知识,其分析是主观的和劳动的,因此易于误差。因此,在临床实践中需要进行自动化的过程,以促进和标准化扫描评估。使用监督的学习,我们证明了附加质量的分割是可能的,但是,患病率和标签不平衡限制了代表性不足的类别的性能。为了减轻这种情况,我们应用了一种新颖的病理学数据合成器。我们通过使用Poisson图像编辑将较少常见的质量整合到其他样品中,从而创建及其相应的地面真实分割的合成医学图像。我们的方法在所有班级中都取得了最佳性能,包括与NNU-NET基线方法相比,提高了多达8%。
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DeepMind的游戏理论与多代理团队研究多学科学习的几个方面,从计算近似值到游戏理论中的基本概念,再到在富裕的空间环境中模拟社会困境,并在困难的团队协调任务中培训3-D类人动物。我们小组的一个签名目的是使用DeepMind在DeepMind中提供的资源和专业知识,以深入强化学习来探索复杂环境中的多代理系统,并使用这些基准来提高我们的理解。在这里,我们总结了我们团队的最新工作,并提出了一种分类法,我们认为这重点介绍了多代理研究中许多重要的开放挑战。
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本文描述了我们对第9届论证挖掘研讨会共同任务的贡献(2022)。我们的方法使用大型语言模型来进行论证质量预测的任务。我们使用GPT-3进行及时的工程,并研究培训范式多任务学习,对比度学习和中任务培训。我们发现混合预测设置优于单个模型。提示GPT-3最适合预测论点有效性,而论证新颖性最好通过使用所有三个训练范式训练的模型来估算。
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